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The trusty Wizard Elminster engages you to look into the matter and you are transported to the fabled city of Myth Drannor to begin your quest. On starting up the game you are treated to an introductory video in which you learn of a new Pool of Radiance that has awakened to spread evil throughout the land. The occasional slow-downs were the worst hurdles I faced and I learned to deal with them quickly or I'd be still playing the game right now. Generally the game behaved well on my system, which has the recommended specs. And I played it with an nVidia Graphics Card that was apparently not the favourite card of the original release. Unfortunately the first release late last year came complete with some serious bugs which I won't enumerate because I played the debugged version with hardly a hitch. So Pool of Radiance: Ruins of Myth Drannor escapes any potentially shaky comparisons from me, but it still got off to a shaky start entirely of its own volition. Hence I start this review with a clean slate and write it as a fantasy roleplaying fan rather than as a connoisseur of the Dungeons and Dragons phenomenon and the attendant rules. Neither can I comment on the stated implementation of the D&D 3 rd Edition rules because that is not my area of expertise either. Since I haven't played the original I can't indulge in any reminiscing or in any comparisons. Review by Rosemary Young (March, 2002) As the long awaited follow-up to the original Pool of Radiance, one of the much revered 'old school' roleplaying games based on the Pen and Paper Dungeons & Dragons games, this latest incarnation was always destined to run the gauntlet of comparisons.
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